tl;dr: This paper explores the use of multi-modal generative AI to enable novice world builders to quickly and iteratively visualize and modify their fictional worlds using a combination of text input, sketching, and region-based filling, through a tool called WorldSmith. Abstract Crafting a rich…
tl;dr: Mixed-focus collaboration in remote work is challenging, as it involves switching between individual and group tasks while staying aware of others' activities. This paper presents Peek-at-You, a system that integrates collaboration and communication software to provide collaborative features…
tl;dr: Virtual reality (VR) users are disconnected from the physical environment, which leaves them vulnerable to being unknowingly observed by bystanders. Similarly, a VR user might use a headset's recording functionality to spy on bystanders. We propose Vice VRsa, a system that promotes mutual…
AirConstellations supports a unique semi-fixed style of cross-device interactions via multiple self-spatially-aware armatures to which users can easily attach (or detach) tablets and other devices. In particular, AirConstellations affords highly flexible and dynamic device formations where the…
Analysis of human motion data can reveal valuable insights about the utilization of space and interaction of humans with their environment. To support this, we present AvatAR, an immersive analysis environment for the in-situ visualization of human motion data, that combines 3D trajectories,…
Despite the importance of touch in human–human relations, research in affective tactile practices is in its infancy, lacking in-depth understanding needed to inform the design of remote digital touch communication. This article reports two qualitative studies that explore tactile affective c…
The COVID-19 pandemic changed our lives, forcing us to reconsider our built environment, architectural designs, and even behaviours. Multiple stakeholders, including designers, building facility managers, and policy makers, are making decisions to reduce SARS-CoV-2 virus transmission and make our…
30 second video preview 5 minute paper talk Tangible interfaces have much potential for engendering shared interaction and reflection, as well as for promoting playful experiences. How can their properties be capitalised on to enable students to reflect on their learning, both individually and…
Knowledge work increasingly spans multiple computing surfaces. Yet in status quo user experiences, content as well as tools, behaviors, and workflows are largely bound to the current device—running the current application, for the current user, and at the current moment in time. SurfaceFleet is a s…
Driven by technological advancements, we now own and operate an ever-growing number of digital devices, leading to an increased amount of digital data we produce, use, and maintain. However, while there is a substantial increase in computing power and availability of devices and data, many tasks we…
Designing interfaces or applications that move beyond the bounds of a single device screen enables new ways to engage with digital content. Research addressing the opportunities and challenges of interactions with multiple devices in concert is of continued focus in HCI research. To inform the…
To study and understand group collaborations involving multiple handheld devices and large interactive displays, researchers frequently analyse video recordings of interaction studies to interpret people’s interactions with each other and/or devices. Advances in ubicomp technologies allow r…
We contribute SurfaceConstellations, a modular hardware platform for linking multiple mobile devices to easily create novel cross-device workspace environments. Our platform combines the advantages of multi-monitor workspaces and multi-surface environments with the flexibility and extensibility of…
The availability of mobile device ecologies enables new types of ad-hoc co-located decision-making and sensemak-ing practices in which people find, collect, discuss, and share information. However, little is known about what kind of device configurations are suitable for these types of tasks. This…
Research with interactive tabletop displays has shown much promise for collaborative scenarios. However, tabletops never became a commercial success and rarely exist outside the research community. Being relatively expensive, heavy and immobile hardware, and only limited availability of commercial…
Smartwatches are characterized by their small size designed for wearability, discretion, and mobile interactions. Most of the interactivity, however, is limited to the size of the display, introducing issues such as screen occlusion and limited information density. We introduce Wristband.io, a…
For digital content curation of historical artefacts, curators collaboratively collect, analyze and edit documents, images, and other digital resources in order to display and share new representations of that information to an audience. Despite their increasing reliance on digital documents and…
Curating historic documents and artefacts is a demanding task, requiring collecting, reviewing, and combining a large collection of raw material from different sources. While digital technologies can support such curation activities, the devices often work in isolation and do not well support the…
Notice board goes 2.0: publyboard is the new digital version of a public bulletin board. The concept draws heavily from the well established interaction techniques with a non-digital bulletin board. You can post on a board, take posts with you and even interact with posts. We developed publyboard…
Displays are growing in size, and are increasingly deployed in semi-public and public areas. When people use these public displays to pursue personal work, they expose their activities and sensitive data to passers-by. In most cases, such shoulder-surfing by others is likely voyeuristic vs. a…
When a person interacts with a display in an open area, sensitive information becomes visible to shoulder-surfing passers-by. While a person’s body shields small displays, shielding is less effective as display area increases. To mitigate this problem, we sense spatial relationships between the p…
Star Flowers is an interactive art simulation by Frederik Brudy and Janko Hofmann: A passing stranger can interact with an initially blank screen. He can seed plants and watch them grow. As long as he ist present, his plants will flourish, but as soon as he leaves they will wither and the…
Through augmented reality (AR) applications a user can experience and interact with his enhanced surrounding: The user’s real environment is combined with virtual objects. To control such a system or interact with his environment one needs certain system controls, often being found in menus. I…
The Magic Clock reveals the whereabouts of your closest friends and family. It magically* knows where your loved ones are, so you can find them for fun or know when better not to call. The position of your four friends is shown on an old grandfather clock, where the clock face has been changed to…
Password patterns, as used on current Android phones, and other shape-based authentication schemes are highly usable and memorable. In terms of security, they are rather weak since the shapes are easy to steal and reproduce. In this work, we introduce an implicit authentication approach that…
Non-flat interactive displays have one very distinct property that differs from the touch displays we use on tablets or smartphones: the spatial structure that defines their non-flatness. In this paper, we investigate one specific class of spatial structure planes bent in one dimension with both …
What if we could capture a moment in time? We enable people to individualize a glass object. The material itself dominantly determines the moment the glass object is finished: Once it is cooled down its basic form cannot be altered anymore. We experienced this moment as a captured moment in time…
Everybody knows this problem: After every party, vacation or event you have to take lots of efforts in order to receive all of your friends' photos. Our idea solves this problem: Your smartphone of tomorrow knows your friends. So when you're at the same time at the same place with them, your…
Geographiz - The Geopraghy Quiz is a game from the area of Edutainment (or Educational Gaming), which helps to train ones sens of direction and general education. It runs on Android devices. Players are aske for the direction of a certain city. They then have to rotate their device in the direction…